Blobby Maze

This is a flash game, I have worked on it for around 8 weeks on and off. It was created for a class project when doing my Bachelor’s degree in 2011. I have designed and coded the game in Adobe Flash using ActionScript3 for code.

This game includes 3 modes, first mode is a one-player mission to navigate 3 mazes using the main character Blobby to help a character named Octi to escape the captivity of the bad guys. Second mode, is a 2-player maze where they races against each other to reach the other side of the maze. Third mode, is playing against an android, the AI, in 3 different difficulties [Easy, Normal, Hard].

Play Blobby Maze.

Side note, I could never beat the android on Hard, so if you played it and you did. I’d be interested in knowing that. =D



KaramelLand DeathMatch Map Game


This UDK project took about 8 weeks to be produced. I initially started with a different story and theme for the level, It went through 2 major iterations. I was going for a team deathmatch style map – for 12 players max- that was based on a deserted dusty orange planet mountain top. After the early testing feedback, It was evident that my map was too big, so I had to reduce the size of everything whilst doing so I was inspired to create a different setting for the level, a toy box/ candy land themed team deathmatch map with a dark twist to it.


So a synopses of KaramelLand map:
Miniaturized alien robots have invaded this whimsical eccentric dark oversized world, where sweet treats, cotton candy trees, jello trampoline and clowns coexist. These aggressive alien robots are in a vicious fight against each other, they’re split into red bots and blue bots with their corresponding red and blue islands in which they inhabit in KaramelLand.

Players spawn from the inside of a sinister creature’s mouth, jump spots are used to propel the players to the central wafer platform. Weapons, ammo and health pick ups are located strategically on the different platforms. Players can use the portals and jump spots to move to the different platforms/islands. Hint: Notice the colors around the space for navigational guidance. 

Download KaramelLand UDK Map, [link].

More screen captures of the level:

Spawning inside the creature’s mouth

On Blue Island, notice the jump spots with their different picks of weapons and armor. Each jump spot has its own advantage, depending on its location with the proximity to the spawning of the players inside the mouth.

The central wafer platform.


The Rocket Launcher weapon pick inside the jello, it is one of the items I mentioned earlier that are tricky to get. This jello is a trampoline, as in you can jump on it to spring up to the Jack in the Box in the sky. Image


The portals are shown here in each corner in Pink and Red and the side platforms that contain additional super pickups. Players will have to pick up the jump boots that are placed just before the edge, and they’ll have to time their jump properly so they can reach the side platform.

The Pink jump spot.Image

The Blue jump spot.

An overview of the central wafer platform, by jumping on the jello trampoline. Players are panelized for overusing the jello trampoline by losing 2 points of health each time they spring up into the box without landing inside the box. +Color coordination with the portals, so players are aware of their location.Image

The clowns inside Jack in the Box and the color-coordinated portals.


The Jack in the Box. It has no back. It’s double-faced to add that unruly feeling to the world.Image

Red Island

Blue Island

Instructions to play KaramelLand map:

1- Download the KaramelLand UDK map file, here.

2 – Download UDK (Unreal Development Kit) application. Here. (Note: I have used the Feb 2012 edition for Windows)

3- Grab the game’s map file [TDM_KaramelLand.udk], move it into the Maps/UT3 folder in the UDK root folder where you installed, it should be in your C drive. For example: Here’s mine (C:\UDK\UDK-2012-02\UDKGame\Content\Maps\UT3).

4- Search and open “UDK Game” application.

**to play in a team of AIs against another team of AIs. A Non-LAN **
1- Select the first option INSTANT ACTION.

2- Select:
b) MAP > scroll down to find TDM_KARAMELLAND > BACK.
c) SETTINGS > change BOT SKILL LEVEL to Experienced, and NUMBER OF OPPONENTS to 8 > BACK

Note: The Team Deathmatch mode of the map will only be playable between networked PCs with the UDK application and game map file on them.

I’d appreciate your feedback or if you have any questions feel free to post them in the comments.

Happy killing and exploring,