BWAAAAAAAAAAAAA

I DIE! I cannot with that. I just can’t.

I’m posting this specifically here because I’ll include it in the game, Candy Bunnies *conceptual title* somehow. It’ll find a way.

Thanks to Bo Mars, Mohammad for sharing. Lol
Nomnoms on berries. And cutest bunny and human(s) who helped making that happen, I love you and appreciate your existence.

 

Cheers,
F

Advertisements

Ubisoft, Jam and Beyond

Yellooow!

I’m creeping up from my hide out with goodies. hehe

So, I worked at Ubisoft during most of my hide out. Yeah, fvckin Ubisoft! And it was fvckin fantastic. I learned a lot, met awesome people, did fun stuff. It was one of the most exciting highlights of 2013, along with my graduation from the Gaming Academy. It is a sweet win for all the hard work I’ve put in, passion gets you far! I can’t speak much of the game I worked on there, once it’s officially published, I’ll be doing a bit of bragging and talk about the level designs I did perhaps. I hope it’s a hit.

Here’s a photoshoot we did back in Movember, SEE AWESOME GIF,  can you spot me? I’m the one with the Rabbid lol

The Cake wasn't a lie that day

The Cake wasn’t a lie that day

Another new exciting experience was, participating in the Global Game Jam 2014. The theme was “We don’t see things as they are, we see them as we are.”. I didn’t expect such an abstract theme, but it’s a very interesting one. I love it. I came up with a few ideas, I won’t go into them. Maybe another post for that. But, I teamed up with my buddy from the Gaming Academy Arnaud, and Mithos whom I met at the event, and together we created Shaped Perception. Play it on browser here. I won’t say much about the game, I’d love for you guys to try it out and discover the world. =D If you do reach the end, please do tell me.

Some screen shots of the game, in-editor and in-game. And below a small description of the game.

Level layout in editor

Level layout in editor

 

World in Cube view

World in Cube view

 

World in Sphere view

World in Sphere view

 

A blocker, need to shape shift in order to progress

A blocker, must shape shift in order to progress

 

In Sphere form, notice the yellow textured sphere

In Sphere form, notice the yellow textured sphere

 

In Cube form, notice the yellow textured cubes

In Cube form, notice the yellow textured cubes

A little bit about the game, Shaped Perception, based on primitive shapes of a sphere and a cube. You experience the world in either on of those shapes, if the world object original shape was a sphere , it’ll function like a sphere as in it moves smoother unlike a cube would, but it will appear to be in the same form that you are in. So, the game in this world is trying to figure out what best form to be in to interact with the world objects to best solve the level and progress. This demo is just one level, to demonstrate the idea. I think it’s got potential to be a cool puzzler, and it does lack in some way. But, I am happy with what my teammates and I have accomplished in the 48 set hours. I will definitely participate next year. These jams are fun, makes my brain pop with thoughts like heated corn kernels. Making games is heavenly.

Which brings us to the beyond part of this post, my current game project in development. I decided to develop Candy Bunnies, a prototype I did back in the academy last year. It was part of rapid prototyping course, you can read more about in this post. I wanted to start with this project, because it’s scope is considerably small and I haven’t done any mobile platform specific game yet. I’m learning a lot, and I’m so glad to have a great team working on this project. José  Teixeira, the lead programmer and Shihab Aldeen lead artist/animator.

The project is in its early production stage, revamping the gameplay mostly, adding new elements, testing what works and what’s fun. Steady and slow progress. We’ll work hard to make this game kickass. =D

I’ll be doing more of the Dev Diary posts for Candy Bunnies when I’ve got something substantial and interesting to share.

*creeps back into the devving hole with a grin*

 

Cheers,
F

Nox Brain Playable Demo

Hello there, A playable demo of my latest project is ready to be conquered. Download it here, for PC.

Nox Brain is a quirky hack ‘n slash game. You play as virus named Nox, in a human brain. The virus was genetically engineered by an environment enthusiast Prof. Nox, he wanted to take a proactive role to help save planet Earth, to take down people who are aiding in the destruction of the environment and have zero regard to nature, and animals welfare. His first target, John Mullock, this environment aggressor is a CEO of a large dirty corporation Rupture Inc..

Nox invades the aggressor’s brain, and starts with his left hemisphere, but he needs to collect his virus particles to be able to infect the various brain nodes of John Mullock, and turn his brain to a mush, you play a mini game to infect each brain node successfully. This is only chapter one of the story, right hemisphere of the aggressor’s brain would be the next chapter.

I am currently working on this game to improve it. I’ll keep updating it as frequently as possible. I’d love to know your thoughts about this demo, any constructive criticism will be appreciate.

The start of a level

The start of a level

 

On the edge of the world *Spiderman emoji* lol

On the edge of the world *Spiderman emoji* lol

 

Ammo tree on the right, and the arrow is the virus particles locator

Ammo tree on the right, and the arrow is the virus particles locator

 

A gate, suck it in, there's a battle ahead

A gate, suck it in, there’s a battle ahead

 

That's a one smooth, elevator-music-free lift ride

That’s a one smooth, elevator-music-free lift ride

 

Riding the seamless teleportation system

Riding the seamless teleportation system

 

The 3-shots ranged weapon ammo tree. CONSUME ME!

The 3-shots ranged weapon ammo tree. CONSUME ME!

 

Travelling and getting a glimpse of the world

Travelling and getting a glimpse of the world

 

Cheers,
Fakhra

Nox Brain Concept Art

This is a Nox Brain’s official Facebook page round up. It’s been about 2 weeks since it’s been published, we got a fair amount of followers. Please, if you like, share and Like the page, shamelessly whore  publicize it =p.

Below are few environment and enemies concept art of the game. Check out the page here: http://www.facebook.com/NoxBrain.

Click on the images to take you to the post on the FB page.

 

Nox Brain is a hack and slash game, you play as this guy.

Early Character Concept Art for Nox

Environment Concept Art

Environment Concept Art, the “Left Side”

Environment Concept Art, the “Right Side”

A Ranged Enemy Character Concept

A Melee Enemy Character Concept

An Enemy Character Concept, “Pop-‘n-Attack”

Where do you think this game is happening? What are those enemies? Hehe, take a guess.

I’ll be posting more details on enemies and environment soon. Stay tuned =D

Cheers,
Fakhra

Nox Brain

ImageThat’s the title of my new game, it’s in its production stage. My team and I, Einhorn Team, will be working on this and the window release for this game is late June, 2013.

Lead Team Members are,

Myself, Hadeel Miqdadi and Finn Teague-Moore.

Additional Team Members,

The one and only, Agent Whiskers is working on the music and sfx.

Mariam Al Atouly is working on the 2D art for the story.

~~~~~~~

The official Nox Brain Facebook page is right here. Woohooooo~

~~~~~~~

More updates on the project should follow soon. Regular updates will be posted on the FB page.

Cheers,
Fakhra