BWAAAAAAAAAAAAA

I DIE! I cannot with that. I just can’t.

I’m posting this specifically here because I’ll include it in the game, Candy Bunnies *conceptual title* somehow. It’ll find a way.

Thanks to Bo Mars, Mohammad for sharing. Lol
Nomnoms on berries. And cutest bunny and human(s) who helped making that happen, I love you and appreciate your existence.

 

Cheers,
F

Nox Brain Playable Demo

Hello there, A playable demo of my latest project is ready to be conquered. Download it here, for PC.

Nox Brain is a quirky hack ‘n slash game. You play as virus named Nox, in a human brain. The virus was genetically engineered by an environment enthusiast Prof. Nox, he wanted to take a proactive role to help save planet Earth, to take down people who are aiding in the destruction of the environment and have zero regard to nature, and animals welfare. His first target, John Mullock, this environment aggressor is a CEO of a large dirty corporation Rupture Inc..

Nox invades the aggressor’s brain, and starts with his left hemisphere, but he needs to collect his virus particles to be able to infect the various brain nodes of John Mullock, and turn his brain to a mush, you play a mini game to infect each brain node successfully. This is only chapter one of the story, right hemisphere of the aggressor’s brain would be the next chapter.

I am currently working on this game to improve it. I’ll keep updating it as frequently as possible. I’d love to know your thoughts about this demo, any constructive criticism will be appreciate.

The start of a level

The start of a level

 

On the edge of the world *Spiderman emoji* lol

On the edge of the world *Spiderman emoji* lol

 

Ammo tree on the right, and the arrow is the virus particles locator

Ammo tree on the right, and the arrow is the virus particles locator

 

A gate, suck it in, there's a battle ahead

A gate, suck it in, there’s a battle ahead

 

That's a one smooth, elevator-music-free lift ride

That’s a one smooth, elevator-music-free lift ride

 

Riding the seamless teleportation system

Riding the seamless teleportation system

 

The 3-shots ranged weapon ammo tree. CONSUME ME!

The 3-shots ranged weapon ammo tree. CONSUME ME!

 

Travelling and getting a glimpse of the world

Travelling and getting a glimpse of the world

 

Cheers,
Fakhra

Dev Diaries: Candy Bunnies Project – Level Design

In this project, the game is designed to work on touch-input devices and web browsers (point-and-click) games. And initially it was targeted to primarily appeal to young girls between the ages of 5 to 10 years old, that was one part of the challenge/requirements of creating this prototype. But I think it should appeal for casual gamers as well for its puzzles.

Candy Bunnies is about bunnies that are trying to escape from the Evol Circus to get to the Happy Farm where the bunnies can live happily, as if they stay longer in the circus they turn evil. The bunnies go through a journey from the circus, to the city, to the forest and eventually they reach the Happy Farm.

This game is meant to emphasis how most circuses treat animals badly, it was a message I want to come across to young kids and the gamers in general.

It is a 2D puzzle game. The bunnies move on their own, players get to drag platform(s) to build a path for the bunnies to walk on to get to the goal of that level. In total there are 15 levels and 4 environments.

There are 2 main mechanics, 1)  when bunnies hit a wall they face, they walk the other way (flip direction), 2) when a bunny is on a dragable platform, timing your drag so the bunny falls to the lower platform is key. Also, there a sweet candies to be collected for extra points and make bunnies happy, and as a repulsive force there is the bad candy that is poisonous and it takes points away from the player’s score. Getting to a level’s goal adds points to the score and progresses to the next one. Getting into a cage will capture the bunny and he/she goes back to the circus.

CB_Grid

This is a basic grid structure built on Unity to help in building/designing the levels.

The image below is of a basic level design.

Bunnies spawning point in white,

The dragable platform is in blue.

Sweet Candy is in yellow,

Fixed platforms in grey,

Goal is in green,

Cages is in red,

Obstacle is in purple, for the initial design of the game. A jumping mechanic was used in the game, but after testing it didn’t feel right to have it and it was later replaced by adding a trampoline platform that makes the bunnies jump.

This is a basic level design.

This is a basic level design.

Paper prototyping [1] Levels (1 - 10)

Paper prototyping [1] Levels (1 – 10)

Paper prototyping [2] Levels (11 - 15)

Paper prototyping [2] Levels (11 – 15)

In the final version of the game, some of the levels are slightly tweaked from the paper prototype. I am currently polishing up the game, so I will be publishing the browser based version soon.

UPDATE:
This project has been put on hold, as I’m currently busy working on Nox Brain. I’ll get back to Candy Bunnies in the summer, polish it and publish it.

 

Cheers,
Fakhra

G12-iM Playable Online Edition

I figured I ought to release G12-iM on a web player. So, click on the image to launch the web player.

Note: You might be promoted to download the Unity Web Player plugin to your browser, if it wasn’t installed on your browser. 

Click me & Play

Click me & Play

I would prefer playing this game on the standalone version of it, which you can find on my Downloads page, but the web player doesn’t take away from the experience.

If you have any constructive criticism/thoughts regarding this game, please share them. =)

Cheers,
Fakhra